
Athenify uses proven and scientifically researched mechanisms to optimize the learning process. The two main mechanisms are Gamification and Quantified Self.

Gamification means that an app uses game mechanics like achievements, accomplishments, and medals to motivate the user. You may already know it from other apps like Duolingo.
In Athenify, your performance is represented by Share Price, Medals, Streaks and a range of Badges — similar to those you know from Steam, Xbox Live or PSN.
Below are two interesting papers linked to the topic of gamification and motivation:

With digital tools like the Apple Watch and fitness watches, it has become easy to measure personal progress. Athenify is the first tool to implement Quantified Self for university learning.
Athenify allows you to keep a complete record of your entire semester. With many (beautiful!) statistics, it therefore supports you to better plan your study sessions.
Below are links to an interesting paper and book on Quantified Self:
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